![]() What I would really like is for Libre Office to have a proper search and replace option so I could use a character style. The upper version is the default superscript, the lower is using the proper superscript variants. Unfortunately the font attribute seems to be ignoted by Libre Office. how to delete oracle xe service instance badger basket moses basket changing overhead power to underground nsw. I have specified find string to include both a position attribute as well as the Cambria font (I have other fonts in the document that dont have superscript forms). Subscript and Superscript The subscript (sub) and superscript (sup) elements cause the selected text to display in a smaller size and positioned slightly below (sub. The ‘.’ pattern means any two characters’, the replacement string is $0 which means the matched text. You need to use regular expressions to search for instances of two adjacent characters formatted with the ‘Position’ attribute and replace them with the same text set in the font variant ‘Cambria:sups’. Rather than doing it by hand I used the Find/Replace dialog. In my case there are over 300 instances in the document that need changing. The problem is hwo to get them into the document. Thanks to the wonders of OpenType, many type faces now include special variants tor superscript and subscript forms. Its implemented by scaling and raising the characters. When printed the superscript variant looks too thin and spidery. ![]() Many people would think this fantistic, but anal retentives like me whine that using its implementation of superscripts for the ‘th’ is rather naff. One feature of Writer is its ‘Autocorrect’ option that converts ordinal numbers so that, typing something like ’29th’ gets converted into into ’29 th ‘. Text Superscript / Subscript In the cell, select the character that you want to put in superscript or subscript. ![]() I’m currently typesettings a book with lots of dates and footnotes. I have a love/hate relationship with Libre Office Writer. ![]()
0 Comments
![]() ![]() ![]() The reason I say this is because for the most part, whenever I've been calibrating a single monitor I would just let it run while I go make some coffee or take a break. I'm not certain if it's worth upgrading previous models just because of the speed improvements if you only own a single display. For most people who use a single display, I don't think this speed improvement is a significant advantage. the time spent trying to calibrate multiple monitors is where the savings will really occur. This is especially useful for those of us that have multiple monitors and displays to calibrate. This is significantly faster than any other monitor calibrator that I've ever used.ĭatacolor is definitely not exaggerating the speed improvements of their latest calibrator and I think there may be photographers out there who will properly benefit from this. in my testing, I found that the SpyderX is able to perform a full calibration in approximately 1 minute and 20 seconds. The time you spend calibrating your monitor could be time spent doing some work and for that reason, the speed of the SpyderX is clearly an advantage. For many people, time is valuable and in most instances, any product that can produce results in a shorter period of time is generally a better product. It's true that most calibrators you buy today tend to take a good amount of time to complete full calibration. Speed is something that Datacolor has really promoted quite heavily about the new SpyderX. Based on that, the usability factors are already much better with the SpyderX. ![]() the i1 Studio was just a little bit of a pain to use in comparison because it requires you to use a soft, weighted case in order to attach it to your monitor. This is very useful when you're trying to align the calibrator to your monitor and ensure that it's pressed up against the screen properly. One of the things I really like about the SpyderX is the fact that the "cap" to the lens also acts as a counterweight. Based on my use I found the SpyderX to be very easy and straight forward to use far more so than the i1 Studio. I'm also led to believe that this new lens design system has allowed Datacolor to increase performance by a significant degree hence the bold new claims about the calibrators speed and accuracy.Īside from the lens, there are no significant changes when it comes to the design and I don't think this is a bad thing. Personally, I think this will probably make it easier to clean and can prevent any dust or debris getting into some of the crucial sections. The biggest physical change between the two calibrators is that the SpyderX now uses a lens based system. The overall shape and design is almost identical to the Spyder5Pro. Build and DesignĪs with most Datacolor calibrators, the SpyderX isn't very different in terms of design. More recently I've started to use the new SpyderX PRO and aside from the color, I'm actually quite impressed. I did eventually move onto to using the X-Rite i1 Studio which I think is absolutely brilliant. The last Datacolor calibrator that I used was the Spyder4PRO and for that most part, it was actually pretty good. ![]() ![]() ![]() As long as you've got a pretty good eye, you won't find any brain-bending challenges in Duke Nukem Forever.184 Duke Nukem Forever is both a victim and a benefactor of its own notoriety. Because there are so few items in the environment anyway, puzzles are not very difficult. Another puzzle area requires you to roll a luggage carrier next to some plants so you can reach a button. In order to find it, you have to look for the out-of-place RC car you can use to drive it out of a locked room. For instance, an early puzzle has you searching for a power cell that you need to complete a central power core. The shooting is broken up by several puzzle sequences, but these also feel very old, and most can be solved by finding out-of-place items. Though firefights have their exciting moments, if you are looking for something other than just shooting at the same old enemies, you'll be disappointed. Much of the game just feels like it's just going through the motions, and levels are simply made up of checkpoints and boss battles. Unfortunately, the game's 13-year development cycle has not been kind to it, and the gameplay is very antiquated. But even if you don't think you'll ever get tired of killing the same old aliens in the same old locations, I still have to further caution you against purchasing this game. But when you hear Duke say "Let God sort 'em out" for the 500th time after four hours of gameplay, it loses its impact.Īt the end of the day though, Duke is still Duke. This represents such a missed opportunity, because there is so much potential for comedy within each individual zone. As you move through the game, killing aliens and blowing them up with explosives, the Duke's one-liners never change. However, the game only has two girls for you to interact with on a regular basis (and they're twins, to boot), three different kinds of non-boss aliens, and even the different areas feature the same generic destruction elements. I would expect the world of Duke Nukem to be over-the-top and feature a ridiculous amount of girls, violence, and aliens. The game is strictly linear, and all of the environments-from the Lady Killer Casino to the Duke-dome-look very simplistic and suffer from a lack of detail. ![]() And not in a "Oh, that's just Duke" kind of way it's more of an "I need to go take a shower in boiling water" kind of way.īut as much as the tired humor grates on the nerves, I would say the biggest problem with Duke Nukem forever is a lack of atmosphere. I'm not sure if the developers thought putting these scenes in the game would make it more "edgy," but the effect comes off as callous and tasteless. In fact, some of the humor comes across as downright disturbing, as the alien plot goes to some dark places that even the scariest torture-porn horror flick doesn't dare go. Again, some of this can be chalked up to the Duke Nukem formula, but even in a game that is so clearly based on satire, the game quickly becomes a parody of itself and most of the humor falls flat as a result. Even as the scenery changes, Duke's lines and attitude remain the same. The game's story never really evolves past the "Aliens are bad! Chicks are hot!" trope, which, by itself, wouldn't be that bad if Forever wasn't so repetitive. But when aliens come back to exact their revenge on him for crushing them over a decade prior, he has to once again take up his trusty shotgun and defeat the alien menace. Needless to say, it's good to be the Duke. He's got his own casino, superdome, and even a Broadway musical. The game's setup is simple: Duke Nukem is still awesome after 13 years-a bona fide superstar. Duke Nukem Forever takes one of the most beloved icons of the nineties and turns him into a walking stereotype stuck in a half-formed world with only a few one-liners to get him through the alien invasion. After a while, the joke gets stale, and you're left checking your watch and wondering when it's going to end. Yet it's a bit like that comedian who tells a really good joke at the beginning of the show but just won't let it go. Duke Nukem Forever is a game that has a sense of humor. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |